Posts

The Trailer is Here!

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Hello Loyal Followers! This may be the biggest devlog yet! We've got a teaser trailer (finally) and  a forum and  an updated website! Teaser Trailer After a couple months of headaches and hard work, it's finally here: a short teaser trailer featuring Little Leaf in the forest, a voiceover by Wouter about Little Leaf's quest, an original soundtrack by Dillon, and the first glimpse at the Spirit World! What are you still reading this for? Watch it now! Forums You can finally share your thoughts and participate in discussions with your fellow fans on our forum at  ghostoftheforest.com/forum . We've copied over all our previous devlogs and blog posts, and we'll post those on the forum as well as our blog from now on. We're excited to chat with you all, and any feedback is welcome! Our website has also been updated with the most recent game info and content, so make sure to check that out. Thanks for reading! - Amanda, Legendary Minutes Team

The Cougar

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Hello Loyal Followers! Carlos has done it again! Check out the incredible cougar concept art above. He's ready to leap off the page and into the forest!  Kris is now the one working on the cougar model. He'll record his process and share a quick breakdown in a "This Is How We..." post once he's done. Meanwhile... The teaser trailer is still in progress. Dillon 's adding the sound and music today. Sam is coding the inventory mechanic while Justin fixes some climbing issues. We're getting there! As always, we appreciate your support! - Amanda, Legendary Minutes Team

Little Things

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Hello Loyal Followers! This week we've been focusing on some smaller but still significant developments, from perfecting game mechanics to tweaking the lighting for that extra touch of realism. Lighting Dillon is experimenting with the environment lighting for different times of day. Here's sunrise so far: Animations & Mechanics Wouter  is animating Little Leaf as he interacts with the environment, pushing and pulling objects to traverse the terrain. Sam and Justin are programming the herb-picking and climbing mechanics, essential to the exploration aspect of the game! Teaser Trailer Coming Soon! Dillon has also been busy drafting a quick teaser trailer for you all. We can't wait to share it with you! As always, we appreciate your support! - Amanda, Legendary Minutes Team

This Is How We... Generated Realistic Terrain

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Hello Loyal Followers! This marks the start of a new series of explanatory blog posts revealing some of our development process. In this first post, we'll explain how we created the terrain for Ghost of the Forest. A huge thank you to Alexey and Dillon for sharing this information! Heightmap Alexey found an atlas rendering of the Canadian Rocky Mountains, set an area to nowaday's Alberta province, and then used Photoshop to turn that into a heightmap. Here is the base height map exported out of that chunk: We went through a lot of testing with Rahul ; he even made his own separate map based on the previous design and tested that as well. World Machine Using the previous heightmap export from the main reference image, Alexey used World Machine to customize the flow to fit our needs. In the image below, the blue is outlining nodes that produce the final heightmap used to generate the game's terrain. World Machine Flow: After wards, the terrain was sligh

Spirit Animals

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Hello Loyal Followers! We're back again with another devlog! This week we've got some concepts to share, and an updated website! Our programmers are busy coding the game's climbing mechanic, among others, and we'll share some progress from that soon! Updated Website We realized our website had a lot of old content on it that didn't reflect the recent improvements we've made to the game's story and design. That has been remedied! Head over to ghostoftheforest.com to check out our newest screenshots and concept art, and read rewritten descriptions. Thanks  Dillon  for the time and effort spent to make this much-needed change! Spirit Animals Meanwhile,  Carlos  has drawn up these rough concepts for our Spirit Animals, with some tribal designs they may wear in the Spirit World. Alex  has started modeling the Spirit Animals, starting with the raven, while Kris is modeling environment pieces and prototyping UI menus. As always, we appreciate

Meet the Team: Justin

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Hello Loyal Followers!  Another programmer has arrived to help us make a fun, challenging game! Justin is currently working on an in-game mechanic for chopping down trees. NAME   Justin LOCATION   Ohio ROLE   Programmer INTERESTS    Engineering, creativity, board games, wine, calculus and abstract algebra! If you could be any animal, which would you be and why? Most likely a raven, so I could help the 'Death of rats' reap souls, or Death himself, so we can go for Curry. What inspires you in Native American culture? I have visited sun watch village more than a few times, as well as serpent mound. It is always interesting to see how their cultures functioned. Thanks for reading! - Amanda, Legendary Minutes Team

Meet the Team: Samuel

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Hello Loyal Followers! We finally have a second programmer! I'm sure Leandro is soooo relieved to share the workload. Samuel is working on Little Leaf's climbing animation at the moment. NAME   Samuel Morgan Hoffman LOCATION   Wisconsin, USA ROLE   Programmer INTERESTS    I like game development (of course), gaming (can't be a game developer if you don't like gaming), weapons, politics, music, and art If you could be any animal, which would you be and why? Eagle. I would love to be able to fly like them. What inspires you in Native American culture? The languages, dancing, and art of my ancestral Native Americans are very inspiring. I also like the stories they have. Thanks for reading! - Amanda, Legendary Minutes Team